About me


Hello, dear reader! 

 

As a game designer, I have been proving myself on complex, wide games with a lot of content with Shiness and Time Breachers, but also on lighter, gameplay-focused and speedy experiences with Swap City, or successful mobile games, handling both game design and monetization (LMA2, Camping Paradis).

As Head of Department of Gaming, at RUBIKA India, I have been managing a team of teachers, trained several classes of future game designers & QA analysts by tansmitting them the knowledge I got through the years.

 


 

What has always hooked me about Game Design is, basically, all the balancing and theorycrafting, min-maxing stuff. After spending years of data digging in games such as Dungeons and Dragons, Dofus, Diablo 2, or Disgaea (all of them strangely starting with a D), I finally found a way to make this be useful on a professional level.

 

I constantly try to improve my gaming culture in any genre, but I definitely have a stronger interest on indie games, and a thirst for game focusing mainly on strong mechanics rather than shiny arts. I also enjoy a lot taking a game to the simplest, and have at heart to make the most fair game systems (I particularly enjoy creating game systems that have as few random aspects as possible). I regularly help side projects with writing and translating stuff.

 

Through years and personal experiences, I have built a solid culture in cinema (worked in a video store for several years), history (spent some time at history university), and more generally in human sciences (with a focus on economy).

 

Thanks to my years lived in India, I also happened to learn how to work with people with a totally different culture, education and sensibility. I learnt how to gather the best from everyone while taking decisions in order to get the best possible output. It also helped me get a fluent English level.

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