Time Breachers is a web3, 4X game mixed with hack & slash.
In Time Breachers, the player navigates through different versions of the Earth, featuring past, current and futuristic human civilizations (Edo, Cyberpunk, Medieval...). Players must explore
these earths, challenge enemies and multiverse-based monsters to gather resources, and craft era-based artefacts.
The game relies on the merge of different artefacts to create Uchronians: controllable characters featuring different era specificities and gameplay abilities. Blends are unique, and Uchronians are used in squads in all gameplay contents, providing the players a virtually infinite array of possibilities.
I have been managing designers, working on the game since its concept, and while I spent time on most of the game aspects, I specifically tackled exploration systems, competitive & cooperation game modes & several balancing aspects.