Mad Void


Company: Sentry Games

Release Date: 12th of November, 2024

Genre: Coop Platformer / Survival

Support: PC

Time spent on the project: 3 months

 



Concept

Mad Void is a coop platformer survival in which players have to wander through space layouts, gather items of various value, and bring them back to their ship in 5 minutes max. They have an ever-increasing quota value to reach in order to join the next mission.

The game is thought about fast-paced games with several gameplay emergence elements, particularly when it comes to coop gameplay (through the use of physics-based components).

As the game progresses, more and more special events come in to increase the main loop variety.


Game Design

I have been in charge of the whole game design of Mad Void for the whole production time, including 3C, interactions, progression loops, content, UX, and little tasks here and there (sound design, quick prototyping and scripting...)


Level Design

I have been designing all the game maps  along with designing all of the features constituting the level design (enemies, landmarks, traps...) and scripting their behaviours.